![]() ![]() By experimenting with different block combinations and observing how they interact with one another in the game's physics-based environment, players develop an understanding of basic concepts such as force, motion, and structural integrity. Educational Benefitsīlocksworld has been praised for its educational value, as it promotes STEM (Science, Technology, Engineering, and Mathematics) learning in an engaging and enjoyable manner. This adds a layer of challenge and excitement to the game, as players must consider the physical properties of their creations to ensure that they function as intended. For example, if you build a car with wheels and motors, you can watch it drive the landscape, and if you build a tower too tall or unstable, it will topple over realistically. This allows players to see how their creations react to gravity and other forces in real-time. One of the key features that sets Blocksworld apart from other building games is its intuitive physics engine. Each block has unique properties that can be combined in countless ways to create objects or contraptions that move or interact with other objects in the environment. The game offers a wide range of block types, such as basic building blocks, wheels, motors, magnets, rockets, and even animals. Players start with a blank canvas where they can use their imagination to build anything from simple structures to complex machines. Gameplay Mechanicsīlocksworld's gameplay revolves around creating and interacting with various types of blocks in a 3D environment. In this article, we will explore Blocksworld from different perspectives - its gameplay mechanics, educational benefits, and its thriving community. This exciting game not only offers endless hours of entertainment but also fosters creativity, critical thinking, and problem-solving skills. Developed by Linden Lab, the creators of Second Life, Blocksworld allows players to create their own 3D worlds using a simple yet powerful set of building blocks. Linden Lab to date has raised $19 million from Benchmark, Omidyar Network, Jeff Bezos and others Desura has raised considerably less: only $100,000.Blocksworld is an innovative video game that has captured the hearts and minds of both young and old players around the globe. Besides Second Life, Linden Lab also offers a “3D universe” called Patterns the tablet and mobile game Creatorverse an online creative space called dio and interactive fiction “experience” called Versu, which “makes the reader a part of a living story.” It notes that Blockworld, the iPad game it acquired earlier this year, will soon be released globally. The move also puts Linden Lab more squarely in competition against the likes of Steam from Valve and Origin, owned by EA.Īs we note here, it’s not clear how Desura will be utilized longer-term - whether it will remain as a standalone entity or merge with something else out of the Linden Lab. Our aim is to invest and support the Desura team in making it the most open and developer-friendly platform in the world.” It’s not clear how many users Desura has today. ![]() “This acquisition gives us a global platform for serving creative developers of all kinds, and we’re looking forward to growing both Desura’s global community of gamers and its fantastic portfolio of thousands of games, mods, and other content. ![]() “Desura’s talented team, thriving business, and impressive technology are a great fit for Linden Lab,” said Humble in a statement. Specifically, users can buy and play games, get free access to mods and add-ons, use the platform to distribute their own games if they’re developers, and use the platform to create a social layer around games for communicating with other players. That has included a shift into more mobile experiences, as well as monetizable games experiences.ĭesura is not a games maker itself but provides all other services around them. The move underscores the transformation that Linden Lab has been making under CEO Rod Humble, who took the reins in 2011 amid declining usage for Second Life, the web-based virtual world that took the online gaming and social worlds by storm after it first launched in 2003. Linden Lab says it will keep Desura operating for now: “The service will continue uninterrupted for current customers as the team and technology become a part of Linden Lab,” it notes in an emailed statement announcing the deal. Terms of the acquisition were not disclosed, but it follows on from the company’s acquisition of LittleTextPeople in February 2012 and Blocksworld in January of this year. Linden Lab is continuing with its mini-acquisition spree in gaming: it has just announced that it is buying Desura, a Australia-based digital distribution service for PC gamers.
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